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Ftl weapons
Ftl weapons




ftl weapons

Fires 1 missile at 3 damage, with low chance of fire and breach.This variant is only available on enemy ships.Requires 2 power, and takes 10 seconds to cool down.Comes equipped on The Kestrel, The Stormwalker, and Bulwark.Requires 1 power, and takes 11 seconds to cool down.Fires 1 missile at 2 damage, with low chance of fire and breach."Standard missile launcher on most Federation ships." Comes equipped on Nisos and The Adjudicator.Requires 1 power, taking 9 seconds to cool down.Has a low chance to stun crew (Advanced Edition).Fires 1 missile at 1 damage, with low chance of fire and breach."This launcher is outdated and weak, but can still be effective." Refer to the enemy ships website to see what missile weapons an enemy ship can have (generally, Auto-ships and Zoltans can have only Hermes Missile, while Slugs can have only Breach Missiles). Enemies never have Hull Missiles, but it can be difficult to tell the difference between Hermes and Breach Missiles until they are partly charged. Note: Hermes, Breach, and Hull missile launchers all look the same. in Sector 1 and 2 enemy ships with Drone Control cannot have Artemis Missile). It's often impossible to tell the difference between enemy Artemis and Leto Missiles until they fire (the missile projectiles looks different), or without knowledge on enemy ship generation (in some cases/sectors e.g. Note: Leto, Artemis, and Pegasus missile launchers all look the same. ↑ 5.0 5.1 5.2 Enemies never use these weapons.↑ Only comes equipped on The Kestrel, The Stormwalker and Bulwark.↑ Only comes equipped on Nisos and The Adjudicator.A shot cannot cause both fire and breach, and fire chance rolls first.






Ftl weapons